Revistas Indexadas:
- An Evaluation of the Effects of a Virtual Museum on Users’ Attitudes towards Cultural Heritage. F Besoain, J González-Ortega, I Gallardo. Applied Sciences, 2022. [DOI][Scopus/WoS]
- Developing a virtual museum: Experience from the design and creation process. F Besoain, L Jego, I Gallardo. Information, 2021. [DOI][Scopus]
- Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile. NA Barriga, F Besoain. Computing in Science & Engineering, 2020. [DOI] [Scopus/WoS]
- Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study. F Besoain, A Perez-Navarro, CJ Aviñó, JA Caylà, NA Barriga, P Garcia de Olalla. JMIR mHealth and uHealth, 2020. [DOI] [Scopus/WoS]
- Search, Abstractions and Learning in Real-Time Strategy Games: A Dissertation Summary. NA Barriga. KI - Künstliche Intelligenz, 2019. [DOI]
- Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning. NA Barriga, M Stanescu, F Besoain, M Buro. IEEE Computational Intelligence Magazine, 2019. [DOI] [Scopus/WoS]
- A Short Introduction to Procedural Content Generation Algorithms for Videogames. NA Barriga. International Journal on Artificial Intelligence Tools, 2019. [DOI] [Scopus/WoS]
- Geomfinder: a multi-feature identifier of similar three-dimensional protein patterns: a ligand-independent approach. G Núñez-Vivanco, A Valdés-Jiménez, F Besoaín, M Reyes-Parada. Journal of Cheminformatics, 2016. [Scopus/WoS]
Conferencias Scopus:
- Design and Implementation of a technological system to get strong arguments towards healthy behaviors. F Besoain, I Gallardo. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2021. [DOI][Scopus]
- Strategy for evaluation, characterization and adoption of immersive technologies to the public of the tourism industry in Maule Region.Y Stappung, F Besoain. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2021. [DOI][Scopus]
- Generating Entertaining Human-Like Sokoban Initial States. H Schaa, NA Barriga. International Conference of the Chilean Computer Science Society, SCCC, 2021.[DOI][Scopus]
- Exploring Dynamic Difficulty Adjustment in Videogames. GK Sepulveda, F Besoain, NA Barriga. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [DOI] [Scopus]
- Introduction to Behavior Algorithms for Fighting Games. I Gajardo, F Besoain, NA Barriga. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [DOI] [Scopus]
- A framework for digitizing historical pieces for the development of interactive software. L Jegó, C Aliaga, F Besoain. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [Scopus]
- Developing a Virtual Reality Experience with Game Elements for Tourism: Kayak Simulator. L Jego, I Gallardo, F Besoain. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [Scopus]
- A New Ground Power Unit (GPU) Supply for Aircraft Applications. M Rivera, D Faundez, J Kolar, P Wheeler, F Besoaín, JA Riveros. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]
- Improving the selection of IQF raspberries in processing lines: A Virtual Reality approach for training and selecting personnel. M Cervera, N Grandon, M Rivera, F Besoain. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]
- Automatizing the generation of a virtual tour of an architecture model through an information system. N Grandon, H Peldoza, F Besoain. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]
- Implementation of a Gamified Puzzle Based on Pro-origami Protein Structure Cartoons: An Experience in Virtual Reality. F Besoain, L Jego, M Arenas-Salinas. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]
Otros:
- Inteligencia Artificial, Inmersión y videojuegos. J Morán. Ludorama, 2021.
- Introducción a patrones de diseño de software para el desarrollo de videojuegos. H Schaa, F Besoain, NA Barriga. Ludology, 2020.
- El auge de las carreras profesionales de videojuegos en Chile. C de la Fuente, S von Brand, NA Barriga. Ludology, 2020.