Ingeniería en Desarrollo de Videojuegos y Realidad Virtual

CREATIVIDAD INNOVACIÓN INGENIERÍA

Publicaciones

Revistas Indexadas:

Conferencias Scopus:

  • Design and Implementation of a technological system to get strong arguments towards healthy behaviors. F Besoain, I Gallardo. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2021. [DOI][Scopus]
  • Strategy for evaluation, characterization and adoption of immersive technologies to the public of the tourism industry in Maule Region.Y Stappung, F Besoain. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2021. [DOI][Scopus]
  • Generating Entertaining Human-Like Sokoban Initial States. H Schaa, NA Barriga. International Conference of the Chilean Computer Science Society, SCCC, 2021.[DOI][Scopus]
  • Exploring Dynamic Difficulty Adjustment in Videogames. GK Sepulveda, F Besoain, NA Barriga. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [DOI] [Scopus]
  • Introduction to Behavior Algorithms for Fighting Games. I Gajardo, F Besoain, NA Barriga. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [DOI] [Scopus]
  • A framework for digitizing historical pieces for the development of interactive software. L Jegó, C Aliaga, F Besoain. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [Scopus]
  • Developing a Virtual Reality Experience with Game Elements for Tourism: Kayak Simulator. L Jego, I Gallardo, F Besoain. IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON), 2019. [Scopus]
  • A New Ground Power Unit (GPU) Supply for Aircraft Applications. M Rivera, D Faundez, J Kolar, P Wheeler, F Besoaín, JA Riveros. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]
  • Improving the selection of IQF raspberries in processing lines: A Virtual Reality approach for training and selecting personnel. M Cervera, N Grandon, M Rivera, F Besoain. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]
  • Automatizing the generation of a virtual tour of an architecture model through an information system. N Grandon, H Peldoza, F Besoain. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]
  • Implementation of a Gamified Puzzle Based on Pro-origami Protein Structure Cartoons: An Experience in Virtual Reality. F Besoain, L Jego, M Arenas-Salinas. IEEE Biennial Congress of Argentina (ARGENCON), 2018. [Scopus]

Otros:

Memorias

Memorias Tecnológicas:

Memorias de Investigación: